Times Keeper
First-Person, Puzzle Game
Levels | Mechanics
Project Details
Team Size - 1
Duration - 1 month
Playtime - 4 minutes
Platform - PC
Tools - Unreal Engine 5, Perforce, Google Drawings, Google Documents, Audacity
Roles - Level Designer, Technical Designer
Summary
Using designed and implemented mechanics, I was tasked with creating a level that could be completed by using three different paths interchangeably. This resulted in a tower where players could use their time-resuming abilities to solve puzzles, complete minor objectives, and destroy the machine that has stopped time.
Top Down Map & Bubble Chart



Core Mechanic Concept

Example Text...
​Mood Boards




Level Flow

The player must pickup the time unfreeze weapon and use it on the elevator in order to progress. Notes can be optionally collected for a side objective

Fires can be extinguished for another side objective.

The player must use the time unfreeze weapon on the valve in order to lower the ladder. Notes can be optionally collected on the loft.

A fire can be extinguished for a side objective.

The player can complete the liquid puzzle using the time unfreeze weapon to turn the valve.

A fire can be extinguished for a side objective Clock hands can be collected to later repair one of the clock towers sides.

The player MUST destroy the machine that is stopping time (the machine with the leaser) in order to resume time and save the world The clock hands picked up earlier can be placed on the side with the missing clock hands.
