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Times Keeper

First-Person, Puzzle Game

Levels | Mechanics

Project Details

Team Size - 1

Duration - 1 month

Playtime - 4 minutes

Platform - PC

Tools - Unreal Engine 5, Perforce, Google Drawings, Google Documents, Audacity

Roles - Level Designer, Technical Designer

Summary

Using designed and implemented mechanics, I was tasked with creating a level that could be completed by using three different paths interchangeably. This resulted in a tower where players could use their time-resuming abilities to solve puzzles, complete minor objectives, and destroy the machine that has stopped time.

Top Down Map & Bubble Chart
Core Mechanic Concept
Example Text...
​Mood Boards
Level Flow
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