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ABOUT ME

Hey! My name is Colton Taylor, and I'm a level designer with 2+ years of experience documenting, designing, and implementing levels into Unreal Engine. With a team, I have one soon-to-be-released game, with many more to come.

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I consider myself knowledgeable about the principles of level design,  using them to my advantage to give players a meaningful and impactful experience. 

 

“I am always doing that which I cannot do, in order that I may learn how to do it.”
Pablo Picasso

Skills

Level Design

Gameplay Design

Technical Documentation

Rapid Prototyping

Blueprints

Agile Development

Software

Unreal

Perforce

Jira

Confluence

GitHub

Trello​

Recently Played: Overwatch 2, Baulder's Gate 3, Trackmania, Viewfinder, Sea of Thieves, Dungeonborne, Zero Sievert

Old But Good: Terraria, Portal 1 & 2, The Last of Us, CoD Black Ops 2 & 3

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