
ABOUT ME
Hey! My name is Colton Taylor, and I'm a level designer with 2+ years of experience documenting, designing, and implementing levels into Unreal Engine. With a team, I have one soon-to-be-released game, with many more to come.
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I consider myself knowledgeable about the principles of level design, using them to my advantage to give players a meaningful and impactful experience.
“I am always doing that which I cannot do, in order that I may learn how to do it.”
Pablo Picasso
Skills
Level Design
Gameplay Design
Technical Documentation
Rapid Prototyping
Blueprints
Agile Development
Software
Unreal
Perforce
Jira
Confluence
GitHub
Trello​
Recently Played: Overwatch 2, Baulder's Gate 3, Trackmania, Viewfinder, Sea of Thieves, Dungeonborne, Zero Sievert
Old But Good: Terraria, Portal 1 & 2, The Last of Us, CoD Black Ops 2 & 3