Tile-Based Puzzle Game
Isometric, Puzzle Game
Levels | Mechanics
Project Details
Team Size - 1
Duration - 1 month
Playtime - 5 minutes
Platform - PC
Tools - Unreal Engine 5, Perforce, Trello, Google Drawings, Google Documents, Audacity
Roles - Level Designer, Technical Designer
Summary
Over the course of a month, I was tasked with becoming a navigator and driver when building mechanics for the Tile-Based Puzzle Game. Using these mechanics, I designed, implemented, playtested, received and implemented feedback to make each level more enjoyable for players.
Level 1 Details
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Focused on introducing the tile breaking and replacing mechanics.
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The player MUST interact with the spinning tile to complete the level
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Level 1 is meant to be very easy, thus making it hard to fail.
Level 2 Details
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Focused on introducing the door and button mechanic.
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Teaches the player that there is a correct path to take, or else the level becomes uncompleteable.
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Level 2 is more complex than Level 1 because the player can make a wrong move, breaking a tile, that is needed to progress.
Level 3 Details
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Level 3 combines the previously introduced mechanics.
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The player must use the knowledge gained from previous levels to complete the level
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Only on.e path will result in a win, while the rest will cause the player to reset.