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Tile-Based Puzzle Game

Isometric, Puzzle Game

Levels | Mechanics

Project Details

Team Size - 1

Duration - 1 month

Playtime - 5 minutes

Platform - PC

Tools - Unreal Engine 5, Perforce, Trello, Google Drawings, Google Documents, Audacity

Roles - Level Designer, Technical Designer

Summary

Over the course of a month, I was tasked with becoming a navigator and driver when building mechanics for the Tile-Based Puzzle Game. Using these mechanics, I designed, implemented, playtested, received and implemented feedback to make each level more enjoyable for players.

Level 1 Details
  • Focused on introducing the tile breaking and replacing mechanics.
     

  • The player MUST interact with the spinning tile to complete the level
     

  • Level 1 is meant to be very easy, thus making it hard to fail.

Level 2 Details
  • Focused on introducing the door and button mechanic.
     

  • Teaches the player that there is a correct path to take, or else the level becomes uncompleteable.
     

  • Level 2 is more complex than Level 1 because the player can make a wrong move, breaking a tile, that is needed to progress.

Level 3 Details
  • Level 3 combines the previously introduced mechanics.
     

  • The player must use the knowledge gained from previous levels to complete the level
     

  • Only on.e path will result in a win, while the rest will cause the player to reset.

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