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Art of Escape

Fast-Paced, Puzzle Platformer

Levels | Gameplay | Mechanics

Project Details

Team Size - 4

Duration - 4 months

Playtime - 5 - 10minutes

Platform - PC

Released On - Itch.io

Tools - Unreal Engine 5, Perforce, Jira, Confluence, Trello, Google Drawings, RPG Map Editor 2, Audacity

Roles - Level Designer, Gameplay Designer, Technical Designer

Summary

Over the past 4 months, I worked with a team of 3 other designers on a single capstone game project.  The goal of this project was to create a vertical slice of gameplay that would showcase to employers that I can work in a team environment.  I was responsible for levels 4 & 5. 

Level 4

Level Details

Level 4 focused on introducing the player to the wall run paint.

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Teaches the player how to wall run using the paint before unlocking the wall run paint

IPM Chart
Screenshot 2024-09-30 230626_edited.jpg
Bubble Chart & Top Down Map
Level Flow
Easy Path

The easy path in level 4 is meant for players who want to avoid the turrets in the level while still being able to progress and complete the level.

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Because this is the easier path of the two paths in this level, it does come at the cost of more time.

Hard Path

The hard path is meant for players who don't mind interacting with the turrets. 

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Players need to use multiple mechanics combined in order to make the most of this path.

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Because this path is higher risk, it is shorter and faster in comparison to the easier path.

Level 5

Level Details

Level 5 focuses on using all the paints at the players disposal to traverse and complete the level

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More hazards are in this level than previous levels enticing player movement accuracy.

IPM Chart
Screenshot 2024-09-30 230626_edited.jpg
Top Down Map & Bubble Chart
Level Flow
Easy Path
  • The easy path requires the player to do a long wall run, immediately giving them access to the next section. 
     

  • While the easy path is faster, it does not reward the player with a time gain.​​

Hard Path
  • The slow path is 2x longer than the fast path.
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  • This path also requires more precise jumps to get to the next section.
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  • A time increase reward incentivizes the player to go down this path.

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