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Third-Person Adventure 2
Exploration, Adventure
Levels | Mechanics
Project Details
Team Size - 1
Duration - 1 month
Playtime - 5 minutes
Platform - PC
Tools - Unreal Engine 5, Perforce, Google Drawings, Audacity
Roles - Level Designer, Technical Designer
Summary
In one month, I was tasked with designing and implementing a level based on a simple mechanic I had created. My main focus in creating this level was to use real-world measurements for my level design. This resulted in a relatively accurate 1-to-1 depiction of a shipping port.
Pacing Chart

Mechanic Concept

Measurement Notes

FocalPoint_04

Screenshot 2024-10-03 031922

Screenshot 2024-10-03 031821

FocalPoint_04
1/3
Mood Boards

Shipping Port

Exterior Container Ship

Props MBoard

Shipping Port
1/3
Level Flow

1. Level Start

2. Split Paths

3. Ship's Containers Path

4. Ship's Hull Path

5. Pathways Converge

6. Captain's Helm Key

7. Shipping Documents

8. Final Puzzle

9. Level End
Ship's Container Path
Info
Ship's Hull Path
Info
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