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Third-Person Adventure 2

Exploration, Adventure

Levels | Mechanics

Project Details

Team Size - 1

Duration - 1 month

Playtime - 5 minutes

Platform - PC

Tools - Unreal Engine 5, Perforce, Google Drawings, Audacity

Roles - Level Designer, Technical Designer

Summary

In one month, I was tasked with designing and implementing a level based on a simple mechanic I had created. My main focus in creating this level was to use real-world measurements for my level design. This resulted in a relatively accurate 1-to-1 depiction of a shipping port.

Pacing Chart
Mechanic Concept
Measurement Notes
Mood Boards
Level Flow
Ship's Container Path

Info

Ship's Hull Path

Info

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