Endless Studios: Haunted Castle
Language Learning, Puzzle, Platformer
Level | Gameplay
Project Details
Team Size - 3
Duration - 3 weeks
Playtime - 7 - 15minutes
Platform - PC
Released On - Endstar (Unreleased)
Tools - Endstar, Trello, Google Drawings, Google Document
Roles - Level Designer, Puzzle Designer
Summary
Using the Endstar Engine developed by Endless Studios, our team was tasked with creating a language learning puzzle-platformer level focused on teaching raise, lower, and turn in a foreign language. The level followed a structured learning progression: Introduction, Practice, Twist, and Mastery, encouraging players to build and apply their knowledge through gameplay.
Haunted Castle
Level Details - Techniques Used
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PBreadcrumbing
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guiding the player using rewards like coins and lighting​
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Object Intentionality
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Using objects, color and lighting that stay consistent with the puzzles and learning the language.​
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Paced Learning
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Increasing the challenge over time​
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Introduction -> Practice -> Twist -> Mastery
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Puzzle Planning
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​The level was structured using the framework of Introduction, Practice, Twist, and Mastery. This helped us control the difficulty curve and introduce new mechanics gradually.
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Our key teaching points for this level was local directions: (Left, Right, Up, and Down) via moving a ballista.
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Because of the limitations of the engine, we had to think of a way to move the ballista in the 4 local directions. This resulted in setting up two turn wheels. One for Left and Right movement and the other for Up and Down movement.
Bubble Chart


Top Down Map


Level Planning
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Our foreign words to teach in this level greatly inspired its theme
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Having a Haunted Castle that the player traverses comes with many opportunities to have moving pieces and entities of the castle and its surroundings (zombies, ghouls, coffins, bookcases, etc.)
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To get the feel of a short, yet rewarding, journey, the level needed to have multiple distinct zones where the player would interact with the environment to solve puzzles (courtyard, graveyard, library, and throne room)
Level Flow

Lights and Coins draw the player's attention towards the castle gate.

The NPCs tell the player to leave quickly. Players' first encounter with the levels theme (raise, lower, turn, and shoot) Coins and fires help guide the player towards the cemetery.

Player's see a large structure in the distance.

Raising the soldier from the dead to help break into the castle.

Follow the soldier's guide to break the wall and enter. Players' first introductory puzzle.

The players' first interaction with the evil wizard and his tricks. They must solve this intermediate puzzle to continue (raising, lowering, and rotating the bookshelves).


A narrow pathway opens into the castle's expansive storage. Introduce shooting the turn wheels to move the pathways up and down Lights behind the turn wheels help the player see them in the dim space.

Defeat the evil wizard using what was learned from the level to save the king.


Guiding the player will light to the level transition
