Daring Descent
2D, Arcade, Mobile Style
Levels | Gameplay | Mechanics
Project Details
Team Size - 9
Duration - 48 hours
Playtime - 5 - 10minutes
Platform - PC (WIP for Android)
Released On - Itch.io
Tools - Unreal Engine 5, GitHub, Google Docs
Roles - Level Designer and Technical Designer
Summary
Daring Descent is a 2D Arcade Mobile Style game where players must maneuver and land the ship in a specific landing zone on a planet without crashing or running out of fuel. When successfully landing, overall performance will be given a score based on time taken, health remaining, and landing difficulty. 1-5 stars is given based on the total score at the end of each level.
Levels
Level 1 Details
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Focused on introducing and forcing the player to use the controls to navigate through a set path to reach the bottom
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Fuel pick-ups are lined as a way to breadcrumb the player
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Players learn that fuel must be managed in order to survive
Level 2 Details
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Introduces two new simple mechanics (moving asteroids and a timed solar flare)
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Static asteroids are set in the level to hinder movement so the player will experience the solar flare and become wary of them.
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Moving asteroids will only damage the player if either is going fast enough upon impact.
Level 3 Details
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Introduces the most challenging mechanic (gravity well)
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The first gravity well is placed near the player spawn so that they will experience the minor effects of the well
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The other gravity well is placed near the bottom by the 'Hard' landing zone which will give more points if the player lands in that zone. Risk == Reward