Endless Studios: Gameshow
Language Learning, Puzzle, Platformer
Level | Gameplay
Project Details
Team Size - 3
Duration - 2 weeks
Playtime - 5 - 10minutes
Platform - PC
Released On - Endstar (Unrelease)
Tools - Endstar, Trello, Google Drawings, Google Document
Roles - Level Designer, Puzzle Designer
Summary
Using the Endstar Engine developed by Endless Studios, our team was tasked with creating a language learning puzzle-platformer level focused on teaching colors and shapes in a foreign language. The level followed a structured learning progression: Introduction, Practice, Twist, and Mastery, encouraging players to build and apply their knowledge through gameplay.
Gameshow
Level Details - Techniques Used
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PBreadcrumbing
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guiding the player using rewards like coins and lighting​
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Object Intentionality
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Using shapes and colors that stay consistent with the puzzles and learning the language.​
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Paced Learning
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Increasing the challenge over time​
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Introduction -> Practice -> Twist -> Mastery
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Puzzle Planning
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​The level was structured using the framework of Introduction, Practice, Twist, and Mastery. This helped us control the difficulty curve and introduce new mechanics gradually.
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To support color-based mechanics, my teammate created a movable emissive cube that could change color. These cubes could be combined to form shapes and became a core gameplay element.
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We used these color and shape combinations as a way to teach vocabulary in a foreign language. Puzzles were designed to connect visual elements with specific words, making learning feel natural and interactive.
Bubble Chart & Top Down Map



Moodboards


Level Planning
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Balancing gameplay flow with spatial constraints was a key consideration during planning. Due to engine limitations on the X and Z axes, we were restricted in how wide or long we could make each room. To solve this, we stacked rooms vertically to maximize space.
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Teleportation was used to move the player between stacked rooms, with hallways designed as smooth transitions to mask the teleportation. This allowed us to maintain immersion while creating engaging puzzles within the limited space.
Level Flow

Teaches about colors and shapes in Spanish. These colors will be attached to these shapes for the rest of the level.

Teaches about hitting the correct color, the announcer says. Hitting the correct color will slowly raise a platform.

Once the practice puzzle is complete, the player must jump up the raised platform and hit the ball the announcer is standing on.

Using the past two puzzles as a reference, players must hit a color to which they want to change a shape. This will change the shape's color and, if correct, activate a new path to platform on and complete the puzzle.




Players must go through the back room of the puzzle and activate color to "paint" the correct shape on the flower.


The level wraps back around to the first room and unlocks the vault containing the prize money for completing the game show.